Kingdom Hearts 1

Kingdom Hearts 1

Caitlin and Alan discuss Kingdom Hearts 1. We both bought this game when it launched on PS2 in 2002. The magic of the game seems too big to fit into an elevator pitch, but the lore claims that is where it all started. Pretend and play are central to what makes the universe of Kingdom Hearts work, but so is design. This is the masterpiece that launched the franchise that continues to keep pulling in fans.

Controllers

Controllers

Caitlin and Alan talk about controllers. Is it best if you never think about the controller, or if the controller is the main draw? When games give us so many ways to customize do we lose the simplicity of controls? Custom controllers were all the rage in the early 2000s but Nintendo has never stopped trying to find new configurations.

Multi Tasking

Multi Tasking

Caitlin and Alan talk about listening to audiobooks and podcast while you play video games. The problem with hobbies is the need for human hands. You can only hold so many things. But in an Open World game you can hold the space to listen to an audiobook and play the game.

Conflict

Conflict

Caitlin and Alan get philosophical about if games always have conflict. To be a game there needs to be a failure-state. Maybe a win. Maybe an ending. Maybe even a story. Does the tension of avoiding failure create a conflict that drives us to play? What about causing problems? As, say… a goose?

Once and Future Games

Once and Future Games

Caitlin and Alan come back from our break and we played a lot of games! We dipped into our backlogs but also went back to our old familiar favorites! Dark Souls, Kingdom Hearts, Persona- you know the good stuff. Did you know that magic materia messes up Cloud’s stats in original Final Fantasy 7? There are SO MANY games coming this year- just not this Summer…

Food

Food

Caitlin and Alan want to eat videogame foods. Even if they look like Christmas Tree lights! Garbage Pizza! Comfort Stars! And of course… Pancakes! With the Season 2 finale we announce the games we will ask each other to play!

Puzzles

Puzzles

Caitlin and Alan say the word “puzzle” so much it becomes meaningless. Puzzles that secretly tell a story are where it is at for us. Most puzzles in games are filler but a few made us see the world differently. Bot just the game world, but the one we live in too.

Assassin's Creed Odyssey

Assassin's Creed Odyssey

Caitlin and Alan talk about Assassin’s Creed Odyssey. It’s the only game in the series Caitlin has played, and she reveals how she got into it. It has been a long time since we played the game but we have a lot of memories. We love singing songs in the ships, living Kassandra’s story, and visiting Atlantis.

Platinum Achievements

Platinum Achievements

Caitlin and Alan talk about the difference between beating a game and getting all the trophies. Is trophy chasing its own reward? Or is it only fun when the achievements happen naturally. We talk about the first games we remember getting trophies for and some of our favorites. And of course- the ones we hate.

Gaming Culture

Gaming Culture

Caitlin and Alan talk about their favorite influences from gaming culture. The podcasters, YouTubers, and shows that have inspired us. YouTube Lore People are the best gaming channels. We value creators who have a different perspective than we do. Gaming culture is full of smart, funny, and charismatic voices- and also inferior voices like ours!

Final Fantasy X

Final Fantasy X

Caitlin and Alan talk about the first time they played Final Fantasy X. Is this the Final Fantasy “for the girls?” It has the best love story in any Final Fantasy. We try to not talk about Final Fantasy X-2… too much. We talk about the game-mechanics, the music, the story, and why this game is the stealth capstone to the series up to that point.