Caitlin and Alan get philosophical about if games always have conflict. To be a game there needs to be a failure-state. Maybe a win. Maybe an ending. Maybe even a story. Does the tension of avoiding failure create a conflict that drives us to play? What about causing problems? As, say… a goose?
Adventures of Elliot: The Millennium Tales
You can follow the show on bluesky @inferiorgaming
You can follow Caitlin on bluesky @inferiorcaitlin
You can reach out at inferiorgamingpod@gmail.com
Or the contact page at hallowedgroundmedia.com
Music by moodmode Retro Game Music
